

That may change, but it would be interesting for a play experience to essentially have no onboard or static heads up display. Since we are a third person game, this completely frees you to make quick modifications to the world while still feeling like you’re in the experience.” Everything happens in game and is a direct result of which objects you’re interfacing with. Bromell says so far, “We have added no flat fullscreen UI interface. The other thing you may have noticed? No interface. “We’re fine with the terrain being manipulated in a way that can feel a bit magical or the fact that an Astroneer can easily lift things three times his size so long as it supports the overall fantasy of being an Astronaut exploring and exploiting planets, far away from humanity.” But Bromell says that doesn’t interfere with the real side of the equation. This also means things are a bit more cartoonish. You’ll be sculpting viscous clay of terrain rather than stacking it.

The game’s terraforming has a completely different design aesthetic: As a loose metaphor, think airbrush instead of chisel. And terrain manipulation, as it’s seen in the trailer, looks like it will be an entirely new way of building. The idea of walking the line between survival and building isn’t a new one, but interplanetary survival is definitely a new frontier.

Since the beginning, Bromell has wanted Astroneer to be a game that finds the perfect balance “between simulation and fantasy.” Player creativity is important, he says, so he and the other creators actively took fictional liberties and introduced things like terrain deformation and 3D interfacing. “It’s a video game we’ve wanted to play for years, and we’re going to be the ones to make it.” “We were all convinced immediately that building Astroneer is something we had to do,” he says. “I wanted to tell the story of an astronaut, alone on an infinitely distant planet, where the key to human survival but would have to eventually sacrifice life to do be that savior.”Īs the idea developed, team members were added. “Astroneer came from an art project I was working on in my spare time,” says creator Adam Bromell. For the sake of preserving such information and allowing more people to find it, you may repost it along with a link to the original (this is only the very first submission, never link another repost).Īnything showing or talking about story elements must be marked as spoiler.Like a lot of indy games, the idea began with a core design concept and only a couple of people–in this case just one. Exceptions are still relevant and helpful content that has not been posted for at least 30 days. This rule complements rule 3.Ĭontent that has been previously posted on this subreddit should not be reposted. Flairs are to be used to categorize your submission, titles are to describe what it's about. Submissions with titles such as "bug", "Astroneer" or "I need help" will be removed and you will be asked to re-create them with a proper title. This rule complements rule 1.Ībsolutely use titles that roughly describe what your submission is about. The situation will always be considered, as such reporting a bug that you do not understand, leaving you unable to elaborate, will not be considered low-effort by default. Submissions providing little to no information, which are poorly written or otherwise of low-quality and not relevant for the subreddit are subject for removal without notice. Make sure your submissions are well written, informative and add something to the subreddit. The Reddit Content Policy and the Reddiquette apply fully in any case. Do not engage in any political or religious discussions. Do not "name & shame" others to make them the subject of public accusation or ridicule. Racist, homophobic, bigoted, insensitive, or hateful speech will not be tolerated. You are expected to show courtesy and respect to everyone.

Exotic fruits are not ASTRONEER research objects either.īe nice, respectful, and use your head. For example, while a picture of actual malachite might be interesting, it is not ASTRONEER content and will be handled as such. Note that real life references are not considered relevant. Submissions that are not directly related and relevant to ASTRONEER will be removed. All submissions must be ASTRONEER related.
